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from 
Medical Xpress:
Using simulation to walk in the shoes of a person who is blind—such 
as wearing a blindfold while performing everyday tasks—has negative 
effects on people's perceptions of the visually impaired, according to a
 University of Colorado Boulder study.
"When people think about what it would be like to
 be blind, they take from their own brief and relatively superficial 
experience and imagine it would be really, really terrible and that they
 wouldn't be able to function well," said Arielle Silverman, who is lead
 author of the paper and blind. She conducted the research as part of 
her doctoral dissertation in CU-Boulder's Department of Psychology and 
Neuroscience and now is a postdoctoral researcher at the University of 
Washington in Seattle.
In one part of the study, after simulating blindness
 by having their eyes covered, participants believed people who are 
blind are less capable of work and independent living than did 
participants who simulated other impairments like amputation, or had no 
impairment.
In another part of the study, participants who were blindfolded said 
they would be less capable if they personally became blind and slower to
 adjust to their new world compared with study participants who weren't blindfolded.
The findings, published online in Social Psychological and Personality Science, demonstrate the self-centered nature with which people reflect on other's difficulties.
The findings also show that blindness simulations—typically meant to 
be bridge-builders resulting in compassion and understanding—can 
sometimes harm rather than help attitudes.
Silverman became interested in studying the effects of blindness 
simulations in part because of her own interactions with strangers 
enthusiastically wanting to help her navigate her way across a street, 
for example. 
"I noticed and wondered why people who've never met a blind person before seem to intuitively have good attitudes toward blind people and people who tell me they have interacted with a blind person before tend to seem more condescending," she said.
Blindness simulations are often used to train teachers and 
professionals in other fields who are preparing to work with people with
 visual impairments.
There also are variations on blindness simulations—activities 
that are implemented with good intentions but that can exploit 
blindness, said Silverman. These include trust walks—typically used as a
 group bonding exercise—and blind cafes, where diners are blindfolded 
and dine in the dark.
More than 100 undergraduate CU-Boulder students participated in the 
study, some of whom were blindfolded and performed tasks like walking 
across a room or down a hallway; figuring out that a water pitcher they 
were given had a closed spout, opening it and then filling a glass as 
full as possible without overflowing; and sorting coins into groups of 
common denominations.
Afterward, all of the participants, some of whom were not blindfolded
 or had different impairments, completed questionnaires asking about 
their competency perceptions of blind people as well as themselves if 
they were to become blind.
Jason Gwinn, also a CU-Boulder doctoral student in psychology at the 
time of the study, and Leaf Van Boven, professor of psychology at 
CU-Boulder, co-authored the paper.
A blindness simulation
 that might improve people's attitudes would go further than the typical
 activity and teach people good strategies for adapting to blindness, 
said Silverman. Developing friendships with people with disabilities and
 in other underrepresented groups, perhaps through team-building 
exercises, also is a good strategy, she said.
Another important consideration when it comes to evaluating the 
effectiveness of simulations is the fact that the built world and social
 environments are not designed for people with disabilities.
"A lot of the disability that I experience has nothing to do with not
 being able to see," said Silverman. "Instead, it's because I can't 
access something like a poorly designed website, for example.
"So if there's a way for simulations to capture how much difficulty 
is caused by the social environment and the built world, this could 
improve attitudes and help people understand that those with 
disabilities are just as competent as they are."